> For the complete documentation index, see [llms.txt](https://faction-os.gitbook.io/faction-os-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://faction-os.gitbook.io/faction-os-docs/.spec_system/specs/phase24-session09-validation-and-documentation/tasks.md).

# Task Checklist

**Session ID**: `phase24-session09-validation-and-documentation` **Total Tasks**: 20 **Estimated Duration**: 3-4 hours **Created**: 2026-07-08

***

Legend: `[x]` completed; `[ ]` pending; `[P]` parallelizable; `[SNNMM]` session ref; `TNNN` task ID.

***

## Setup (3 tasks)

* [x] T001 \[S2409] Verify analyzer state, active Session 09 package context, and Phase 24 dependency completion (`.spec_system/PRD/phase_24/session_09_validation_and_documentation.md`)
* [x] T002 \[S2409] \[P] Inspect Session 06-08 validation, security, implementation, and generated-asset handoff artifacts (`.spec_system/specs/phase24-session08-generated-asset-implementation-handoff/validation.md`)
* [x] T003 \[S2409] \[P] Inspect focused Phase 24 validation anchors and stale docs requiring reconciliation (`apps/web/tests/CombatPlaybackLayer.test.tsx`, `docs/game-design/15-phases-yet-to-be-implemented.md`)

***

## Verification (6 tasks)

* [x] T004 \[S2409] Run focused Phase 24 web tests for combat playback, live tier, scrying, world cues, honesty, generated assets, Battlefield, and Quest Board evidence with explicit loading, empty, error, and reduced-motion states (`npm test -- apps/web/tests/combatPlayback.test.ts apps/web/tests/combatPlaybackEffects.test.ts apps/web/tests/CombatPlaybackLayer.test.tsx apps/web/tests/liveLegion.test.ts apps/web/tests/LiveLegionLayer.test.tsx apps/web/tests/scryingAndAlertFocus.test.ts apps/web/tests/ScryingAndAlertFocusLayer.test.tsx apps/web/tests/worldCues.test.ts apps/web/tests/useWorldCues.test.tsx apps/web/tests/gameProjection.test.ts apps/web/tests/gameProjectionStore.test.ts apps/web/tests/generatedPhase3Assets.test.ts apps/web/tests/mediaCatalog.test.ts apps/web/tests/Battlefield.test.tsx apps/web/tests/BattlefieldInteraction.test.tsx apps/web/tests/questBoardActions.test.ts apps/web/tests/QuestBoard.test.tsx`)
* [x] T005 \[S2409] \[P] Run web package typecheck and capture exact output (`npm --workspace @factionos/web run typecheck`)
* [x] T006 \[S2409] \[P] Run root formatting check and capture exact output (`npm run format:check`)
* [x] T007 \[S2409] \[P] Verify generated Phase 3 asset paths, app catalog records, typed fallbacks, and no direct runtime generated-path loading (`assets/generated/game-design/phase03/live-enemies/live-enemy-effects-sheet.png`, `apps/web/src/lib/generatedPhase3Assets.ts`)
* [x] T008 \[S2409] Triage any validation failure and apply only narrow in-scope Phase 24 closeout fixes with matching tests (`apps/web/src`, `apps/web/tests`)
* [x] T009 \[S2409] Run broader tests only if fixes touch shared store, Quest Board, or battlefield behavior outside focused files (`npm test`)

***

## Audit (4 tasks)

* [x] T010 \[S2409] Create the Phase 24 phase-exit evidence matrix for all eight section 13A criteria (`.spec_system/specs/phase24-session09-validation-and-documentation/phase-exit-audit.md`)
* [x] T011 \[S2409] Audit Fun Law 1 inspect-through and Fun Law 4 no-rewarded-waste boundaries for live tier and combat playback (`.spec_system/specs/phase24-session09-validation-and-documentation/phase-exit-audit.md`)
* [x] T012 \[S2409] Audit replay, reconnect, mock, storage, privacy, protocol, server-route, hosted, reward, and trusted-erasure boundaries (`.spec_system/specs/phase24-session09-validation-and-documentation/phase-exit-audit.md`)
* [x] T013 \[S2409] Record generated Phase 3 asset implementation evidence, fallback labels, reduced-motion pairings, and media posture (`.spec_system/specs/phase24-session09-validation-and-documentation/phase-exit-audit.md`)

***

## Documentation (5 tasks)

* [x] T014 \[S2409] Update web, battlefield, and media docs after validation evidence exists with product-facing copy only and no generated-path runtime overclaim (`apps/web/README_web.md`, `docs/battlefield.md`, `docs/media-assets.md`)
* [x] T015 \[S2409] Update privacy and architecture docs for aggregate-only projection data, replay/mock persistence guards, typed asset posture, and no-claim boundaries (`docs/privacy-and-security.md`, `docs/ARCHITECTURE.md`)
* [x] T016 \[S2409] Update game-design implemented and pending ledgers so game-design Phase 3 moves only after evidence is recorded (`docs/game-design/14-implemented-phases.md`, `docs/game-design/15-phases-yet-to-be-implemented.md`)
* [x] T017 \[S2409] Update game-design change log, master PRD, and Phase 24 PRD with evidence-backed closeout wording without replacing `validate` or `updateprd` bookkeeping (`docs/game-design/11-open-questions-and-change-log.md`, `.spec_system/PRD/PRD.md`, `.spec_system/PRD/phase_24/PRD_phase_24.md`)
* [x] T018 \[S2409] Run spec-system analyzer and git visibility checks after documentation changes to record current workflow state and changed-file surface (`.spec_system/state.json`)

***

## Completion (2 tasks)

* [x] T019 \[S2409] Record implementation notes, command evidence, docs changes, validation repair decisions, and residual no-claim boundaries (`.spec_system/specs/phase24-session09-validation-and-documentation/implementation-notes.md`)
* [x] T020 \[S2409] Run ASCII/LF and whitespace validation for session artifacts and changed docs (`.spec_system/specs/phase24-session09-validation-and-documentation`)

***

## Completion Checklist

* [x] All tasks marked `[x]`
* [x] All tests and checks passing
* [x] All files ASCII-encoded with LF line endings
* [x] implementation-notes.md updated
* [x] Ready for `creview` (next step in the implement -> creview -> validate sequence)

***

## Next Steps

Run the `creview` workflow step.


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