> For the complete documentation index, see [llms.txt](https://faction-os.gitbook.io/faction-os-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://faction-os.gitbook.io/faction-os-docs/.spec_system/specs/phase24-session08-generated-asset-implementation-handoff/implementation-notes.md).

# Implementation Notes

**Session ID**: `phase24-session08-generated-asset-implementation-handoff` **Package**: apps/web **Started**: 2026-07-08 19:57 **Last Updated**: 2026-07-08 20:19

***

## Session Progress

| Metric              | Value     |
| ------------------- | --------- |
| Tasks Completed     | 17 / 18   |
| Estimated Remaining | 3-4 hours |
| Blockers            | 0         |

## Task Log

### 2026-07-08 - Session Start

**Environment verified**:

* [x] `.spec_system/state.json` current session resolved to `phase24-session08-generated-asset-implementation-handoff`
* [x] Package context resolved to `apps/web`
* [x] jq and git available
* [x] Node 26.2.0 and npm 11.16.0 available through `source ~/.nvm/nvm.sh && nvm use 26.2.0`
* [x] Directory structure ready

***

### Task T001 - Verify prerequisites, generated paths, manifest entries, and current app media/catalog patterns

**Started**: 2026-07-08 19:57 **Completed**: 2026-07-08 19:57 **Duration**: 1 minute

**Notes**:

* Resolved missing local `.spec_system/scripts/` by reading `.spec_system/state.json` directly and using the active session metadata.
* Confirmed the repository `.nvmrc` pins Node 26.2.0 and `nvm use 26.2.0` satisfies the convention baseline.
* Confirmed the Phase 3 generated sheets already exist and the manifest records the same ids, paths, dimensions, and runtime posture.
* Inspected the existing app media catalog and helper/query pattern before adding records.

**Files Changed**:

* `.spec_system/specs/phase24-session08-generated-asset-implementation-handoff/implementation-notes.md` - created implementation evidence log.

**Verification**:

* Command/check: `jq . .spec_system/state.json`
  * Result: PASS - current session and `apps/web` package context resolved.
  * Evidence: State JSON reports `phase24-session08-generated-asset-implementation-handoff`, monorepo true, package `apps/web`.
* Command/check: `source ~/.nvm/nvm.sh && nvm use 26.2.0 && node --version && npm --version`
  * Result: PASS - required Node and npm versions are available.
  * Evidence: Output reported Node `v26.2.0` and npm `11.16.0`.
* Command/check: `find assets/generated/game-design/phase03 -maxdepth 2 -type f -print | sort`
  * Result: PASS - all three Phase 3 PNG sheets exist.
  * Evidence: Found live-enemy, strike-vocabulary, and reduced-motion static-badge sheets.
* Command/check: `identify -format '%f %w %h %b\n' assets/generated/game-design/phase03/...`
  * Result: PASS - all three sheets are 1672x941 PNGs.
  * Evidence: Local dimensions match `docs/game-design/manifest.md`.
* Command/check: targeted inspection of `apps/web/src/data/mediaCatalog.ts`, `apps/web/src/lib/mediaCatalog.ts`, and `apps/web/tests/mediaCatalog.test.ts`
  * Result: PASS - catalog pattern, release-blocker semantics, and helper query coverage identified.
  * Evidence: Existing records use `conditionally_promoted` with explicit blockers for non-release visual references.
* UI product-surface check: N/A - prerequisite inspection only.
* UI craft check: N/A - prerequisite inspection only.

***

### Task T002 - Verify Phase 24 presentation and layer owners without adding runtime generated-path image loading

**Started**: 2026-07-08 19:57 **Completed**: 2026-07-08 19:58 **Duration**: 1 minute

**Notes**:

* Confirmed `Battlefield.tsx` owns the composition and passes pure presentation output into `LiveLegionLayer`, `CombatPlaybackLayer`, and `ScryingAndAlertFocusLayer`.
* Confirmed existing battlefield runtime image loading is limited to approved app-owned WebP paths for the board background and hero standees.
* Confirmed no existing `apps/web` source or tests reference Phase 3 generated asset source paths.

**Files Changed**:

* `.spec_system/specs/phase24-session08-generated-asset-implementation-handoff/implementation-notes.md` - recorded owner and runtime-path verification.
* `.spec_system/specs/phase24-session08-generated-asset-implementation-handoff/tasks.md` - marked T002 complete.

**Verification**:

* Command/check: `rg -n "assets/generated/game-design|generatedPhase3|phase03|live-enemy-effects|strike-vocabulary|reduced-motion-static" apps/web/src apps/web/tests || true`
  * Result: PASS - no existing Phase 3 generated path references in app code or tests.
  * Evidence: No matches returned.
* Command/check: `rg -n "liveLegionPresentation|buildCombatPlaybackPresentation|buildScryingAndAlertFocusPresentation|LiveLegionLayer|CombatPlaybackLayer|ScryingAndAlertFocusLayer" apps/web/src/components/battlefield/Battlefield.tsx apps/web/src/lib/liveLegion.ts apps/web/src/lib/combatPlaybackEffects.ts apps/web/src/lib/scryingAndAlertFocus.ts`
  * Result: PASS - presentation/layer owner chain identified.
  * Evidence: `Battlefield.tsx` invokes the pure helpers and mounts the three layer components.
* Command/check: `rg -n "src=\\{|src=\\"|new Image|assets/generated" apps/web/src/components/battlefield apps/web/src/lib`
  * Result: PASS - no generated source path is loaded at runtime.
  * Evidence: Matches are only approved `BACKGROUND_ASSET_PATH` and `HERO_ASSET_PATHS` usages in `Battlefield.tsx`.
* UI product-surface check: PASS - inspection only; no visible product surface changed.
* UI craft check: PASS - inspection only; existing layer ownership and z-order preserved.

***

### Task T003 - Create the typed Phase 3 generated asset map

**Started**: 2026-07-08 19:58 **Completed**: 2026-07-08 20:01 **Duration**: 3 minutes

**Notes**:

* Added a dedicated typed source for the three Phase 3 generated sheet ids, repository source paths, dimensions, byte sizes, usage keys, fallback labels, and typed-reference-only runtime posture.
* Added per-visual-state posture for live enemies, combat playback states, scrying, alert focus, and reduced-motion static badge states.
* Added helper functions for state lookup, strike-kind lookup, and stable data attributes that expose ids/fallbacks but never generated source paths.

**Files Changed**:

* `apps/web/src/lib/generatedPhase3Assets.ts` - created Phase 3 generated asset catalog and visual-state posture helpers.

**Verification**:

* Command/check: `npx vitest run apps/web/tests/generatedPhase3Assets.test.ts`
  * Result: PASS - focused asset-map coverage passed.
  * Evidence: 1 file passed, 5 tests passed.
* Command/check: targeted BQC review of the new module
  * Result: PASS - no timers, subscriptions, async work, storage, external calls, or trust-boundary input paths introduced.
  * Evidence: Module exports static typed records and pure lookup helpers only.
* UI product-surface check: N/A - no rendered surface changed in this task.
* UI craft check: N/A - no rendered surface changed in this task.

***

### Task T004 - Add generated asset map tests

**Started**: 2026-07-08 20:00 **Completed**: 2026-07-08 20:01 **Duration**: 1 minute

**Notes**:

* Added focused tests for generated sheet ids, source paths, path existence, dimensions, byte sizes, visual-state completeness, reduced-motion pairings, strike-kind mapping, and no generated-path runtime attributes.

**Files Changed**:

* `apps/web/tests/generatedPhase3Assets.test.ts` - added focused Phase 3 generated asset map coverage.

**Verification**:

* Command/check: `npx vitest run apps/web/tests/generatedPhase3Assets.test.ts`
  * Result: PASS - generated asset map tests passed.
  * Evidence: 1 file passed, 5 tests passed.
* Command/check: targeted inspection of `apps/web/tests/generatedPhase3Assets.test.ts`
  * Result: PASS - tests assert repository path existence and prevent generated source paths from appearing in runtime-style attributes.
  * Evidence: Assertions cover `existsSync`, byte sizes, `runtime.appRuntimePath`, and serialized data attributes.
* UI product-surface check: N/A - test-only task.
* UI craft check: N/A - test-only task.

***

### Task T005 - Extend app media catalog records for Phase 3 implementation references

**Started**: 2026-07-08 20:01 **Completed**: 2026-07-08 20:05 **Duration**: 4 minutes

**Notes**:

* Added `generated_game_design_reference` as an app media catalog group.
* Added three `conditionally_promoted` Phase 3 generated-sheet records with source-owned PNG outputs, no runtime paths, explicit fallback/accessibility/privacy fields, and release blockers for app serving, slicing, optimization, metadata cleanup, and media gates.

**Files Changed**:

* `apps/web/src/data/mediaCatalog.ts` - added group values and Phase 3 generated game-design implementation-reference records.

**Verification**:

* Command/check: `npx vitest run apps/web/tests/mediaCatalog.test.ts`
  * Result: PASS - catalog records validate against protocol fixtures and updated summary tests.
  * Evidence: 1 file passed, 11 tests passed.
* Command/check: targeted inspection of new records in `apps/web/src/data/mediaCatalog.ts`
  * Result: PASS - each record has status `conditionally_promoted`, `node_tooling` output support, no `runtimePath`, and explicit release blockers.
  * Evidence: Records are built by `phase3GeneratedGameDesignReferenceRecord`.
* UI product-surface check: N/A - catalog data only.
* UI craft check: N/A - catalog data only.

***

### Task T006 - Add media catalog tests for Phase 3 record validity and blocked posture

**Started**: 2026-07-08 20:03 **Completed**: 2026-07-08 20:05 **Duration**: 2 minutes

**Notes**:

* Updated media catalog fixture tests for the three Phase 3 records, source-path existence, byte sizes, blocked runtime posture, fallback coverage, and summary totals.
* Kept existing public-demo and release-ready expectations intact while adding blocked implementation-reference coverage.

**Files Changed**:

* `apps/web/tests/mediaCatalog.test.ts` - added Phase 3 generated game-design record assertions and updated deterministic catalog summaries.

**Verification**:

* Command/check: `npx vitest run apps/web/tests/mediaCatalog.test.ts`
  * Result: PASS - media catalog tests passed.
  * Evidence: 1 file passed, 11 tests passed.
* Command/check: targeted inspection of `apps/web/tests/mediaCatalog.test.ts`
  * Result: PASS - tests assert no `runtimePath` exists for Phase 3 outputs and source files exist at the pinned byte sizes.
  * Evidence: Assertions cover `runtimePath`, `existsSync`, `statSync`, blocked `releaseGate`, fallback, and accessibility fields.
* UI product-surface check: N/A - test-only task.
* UI craft check: N/A - test-only task.

***

### Task T007 - Add bounded helper for generated game-design implementation references

**Started**: 2026-07-08 20:03 **Completed**: 2026-07-08 20:05 **Duration**: 2 minutes

**Notes**:

* Added a helper that returns the bounded `generated_game_design_reference` catalog group without requiring consumers to open-code the group string.
* Covered the helper through the updated media catalog tests and summary filter assertions.

**Files Changed**:

* `apps/web/src/lib/mediaCatalog.ts` - added `getPhase3GeneratedGameDesignMediaRecords`.
* `apps/web/tests/mediaCatalog.test.ts` - covered helper ordering and bounded summary support for the generated reference group.

**Verification**:

* Command/check: `npx vitest run apps/web/tests/mediaCatalog.test.ts`
  * Result: PASS - helper and summary filter coverage passed.
  * Evidence: 1 file passed, 11 tests passed.
* Command/check: targeted inspection of `apps/web/src/lib/mediaCatalog.ts`
  * Result: PASS - helper delegates to existing bounded group query behavior, preserving limit normalization and deterministic ordering.
  * Evidence: `getPhase3GeneratedGameDesignMediaRecords` calls `getAppMediaCatalogRecordsByGroup("generated_game_design_reference", options)`.
* UI product-surface check: N/A - pure helper only.
* UI craft check: N/A - pure helper only.

***

## Checkpoints

### Checkpoint 1 - Foundation and catalog

**At**: 2026-07-08 20:06

**Tests/checks**:

* `npx vitest run apps/web/tests/generatedPhase3Assets.test.ts apps/web/tests/mediaCatalog.test.ts`
  * Result: PASS - 2 files passed, 16 tests passed.

**Scope review**:

* Re-read session objectives and success criteria for asset ids, fallback coverage, no direct generated-path browser loading, reduced-motion pairings, and media/docs alignment.
* Scope remains limited to typed implementation references, DOM/CSS fallbacks, tests, and docs; no protocol events, server routes, storage keys, hosted dependencies, rewards, or runtime image serving added.

**Next task**: T008 - Wire live Legion presentation asset/fallback metadata.

***

### Checkpoint 2 - Phase 24 layer posture wiring

**At**: 2026-07-08 20:15

**Tests/checks**:

* `npx vitest run apps/web/tests/generatedPhase3Assets.test.ts apps/web/tests/mediaCatalog.test.ts apps/web/tests/liveLegion.test.ts apps/web/tests/LiveLegionLayer.test.tsx apps/web/tests/combatPlaybackEffects.test.ts apps/web/tests/CombatPlaybackLayer.test.tsx apps/web/tests/scryingAndAlertFocus.test.ts apps/web/tests/ScryingAndAlertFocusLayer.test.tsx`
  * Result: PASS - 8 files passed, 64 tests passed.

**Scope review**:

* Re-read success criteria for coverage across live enemies, strike/combo/stage states, scrying/alert targets, reduced-motion pairings, and generated-path runtime boundaries.
* Scope remains aligned: typed ids and fallbacks only; no runtime source-path image loading, protocol/storage/server changes, rewards, hosted claims, or new dependencies.

**Next task**: T015 - Add battlefield integration coverage.

***

### Task T008 - Wire live Legion presentation asset/fallback metadata

**Started**: 2026-07-08 20:06 **Completed**: 2026-07-08 20:08 **Duration**: 2 minutes

**Notes**:

* Added `LIVE_LEGION_ASSET_POSTURES` and `assetPostures` on the pure live Legion presentation for empty, skirmisher, ram, type/lint pressure, wraith, and siege states.
* Kept existing marker view shapes stable so product labels, sanitization, overflow, caps, and threat counts did not change.

**Files Changed**:

* `apps/web/src/lib/liveLegion.ts` - added typed Phase 3 asset/fallback posture metadata to the live Legion presentation.

**Verification**:

* Command/check: `npx vitest run apps/web/tests/liveLegion.test.ts apps/web/tests/LiveLegionLayer.test.tsx`
  * Result: PASS - live Legion pure and component tests passed.
  * Evidence: 2 files passed, 19 tests passed.
* Command/check: targeted BQC review of `apps/web/src/lib/liveLegion.ts`
  * Result: PASS - no timers, async work, storage, external calls, or new trust-boundary inputs introduced.
  * Evidence: Change is static metadata plus pure presentation output.
* UI product-surface check: N/A - pure helper only.
* UI craft check: N/A - pure helper only.

***

### Task T009 - Update live Legion layer rendering and tests for asset/fallback posture

**Started**: 2026-07-08 20:07 **Completed**: 2026-07-08 20:08 **Duration**: 1 minute

**Notes**:

* Added stable Phase 3 asset/fallback data attributes to skirmisher, ram, type/lint pressure, wraith, and siege markers.
* Added empty-state posture attributes to the layer root and reduced-motion sheet evidence to the ram static chip.
* Kept visible product copy unchanged and did not render generated source paths.

**Files Changed**:

* `apps/web/src/components/battlefield/LiveLegionLayer.tsx` - exposed typed asset/fallback metadata through data attributes.
* `apps/web/tests/LiveLegionLayer.test.tsx` - asserted rendered asset/fallback posture and source-path absence.

**Verification**:

* Command/check: `npx vitest run apps/web/tests/liveLegion.test.ts apps/web/tests/LiveLegionLayer.test.tsx`
  * Result: PASS - live Legion tests passed after component wiring.
  * Evidence: 2 files passed, 19 tests passed.
* UI product-surface check: PASS - `LiveLegionLayer` visible labels remain product-facing (`RAM`, `gate cracked`, counts, siege labels); generated paths are not rendered.
* UI craft check: PASS - no layout, z-order, motion class, focus, or touch-target behavior changed.

***

### Task T010 - Extend live Legion pure and component coverage for every state

**Started**: 2026-07-08 20:07 **Completed**: 2026-07-08 20:08 **Duration**: 1 minute

**Notes**:

* Added pure helper assertions that every live Legion state has either a Phase 3 asset id or explicit fallback posture, including empty and reduced-motion coverage.
* Added component assertions for rendered skirmisher, ram, type/lint pressure, wraith, siege, empty posture, reduced-motion static posture, and no generated path leakage.

**Files Changed**:

* `apps/web/tests/liveLegion.test.ts` - added pure asset/fallback posture coverage.
* `apps/web/tests/LiveLegionLayer.test.tsx` - added rendered asset/fallback posture coverage.

**Verification**:

* Command/check: `npx vitest run apps/web/tests/liveLegion.test.ts apps/web/tests/LiveLegionLayer.test.tsx`
  * Result: PASS - live Legion coverage passed.
  * Evidence: 2 files passed, 19 tests passed.
* UI product-surface check: PASS - component tests assert generated source paths and `.png` do not appear in rendered HTML.
* UI craft check: PASS - existing reduced-motion and marker behavior tests remain passing.

***

### Task T011 - Wire combat playback asset/fallback metadata

**Started**: 2026-07-08 20:08 **Completed**: 2026-07-08 20:10 **Duration**: 2 minutes

**Notes**:

* Added `COMBAT_PLAYBACK_ASSET_POSTURES` and threaded it through empty and built playback presentations.
* Covered strike kinds, counterattacks, combo stages, stage props, HP drain fallback, assault trim, and burn-down posture.
* Preserved existing event folding, damage display, combo state, verification burn-down behavior, and timer-free pure helper contract.

**Files Changed**:

* `apps/web/src/lib/combatPlaybackEffects.ts` - added typed Phase 3 asset/fallback posture metadata to combat playback presentations.
* `apps/web/tests/combatPlaybackEffects.test.ts` - added pure coverage for every combat playback posture.

**Verification**:

* Command/check: `npx vitest run apps/web/tests/combatPlaybackEffects.test.ts`
  * Result: PASS - combat playback pure tests passed.
  * Evidence: 1 file passed, 10 tests passed.
* Command/check: targeted BQC review of `apps/web/src/lib/combatPlaybackEffects.ts`
  * Result: PASS - no new timers, persistence, external calls, or trust-boundary input handling introduced; existing timer cleanup stays in the React layer.
  * Evidence: Change is static metadata plus presentation output only.
* UI product-surface check: N/A - pure helper only.
* UI craft check: N/A - pure helper only.

***

### Task T012 - Update combat playback layer rendering and tests

**Started**: 2026-07-08 20:10 **Completed**: 2026-07-08 20:12 **Duration**: 2 minutes

**Notes**:

* Added Phase 3 asset/fallback data attributes to strike, counterattack, combo, stage prop, HP drain, last-strike static, assault trim, razed, and burn-down elements.
* Preserved existing effect lifetime timers and cleanup behavior.
* Added component assertions that generated source paths and `.png` paths do not render into the product surface.

**Files Changed**:

* `apps/web/src/components/battlefield/CombatPlaybackLayer.tsx` - exposed combat playback asset/fallback posture through data attributes.
* `apps/web/tests/CombatPlaybackLayer.test.tsx` - added rendered posture assertions and fixture posture map.

**Verification**:

* Command/check: `npx vitest run apps/web/tests/combatPlaybackEffects.test.ts apps/web/tests/CombatPlaybackLayer.test.tsx`
  * Result: PASS - combat playback pure and component tests passed.
  * Evidence: 2 files passed, 19 tests passed.
* Command/check: first run of the same command
  * Result: FAIL then fixed - HP posture was attached only to the inner chip while the stable `hp` test id is on the wrapper.
  * Evidence: Added the HP fallback posture attributes to the wrapper and reran the command successfully.
* UI product-surface check: PASS - visible combat labels remain product-facing (`Edit`, `Run`, `Counter`, `HP`, `Combo`, `Siege`, `Razed`); generated source paths do not render.
* UI craft check: PASS - timer cleanup, reduced-motion static labels, transient caps, and burn-down spark behavior remained covered and passing.

***

### Task T013 - Wire scrying and alert focus asset/fallback metadata

**Started**: 2026-07-08 20:12 **Completed**: 2026-07-08 20:14 **Duration**: 2 minutes

**Notes**:

* Added typed Phase 3 posture metadata to scrying hero views and every alert focus target kind: channeling, flare, gate, ram, siege, skirmisher, and camp focus.
* Updated pure tests and typed fixtures so the live Legion input includes its asset posture map.

**Files Changed**:

* `apps/web/src/lib/scryingAndAlertFocus.ts` - added scrying and alert focus asset/fallback posture metadata.
* `apps/web/tests/scryingAndAlertFocus.test.ts` - added pure posture coverage and updated the live Legion fixture.

**Verification**:

* Command/check: `npx vitest run apps/web/tests/scryingAndAlertFocus.test.ts apps/web/tests/ScryingAndAlertFocusLayer.test.tsx`
  * Result: PASS - scrying/alert focus pure and component tests passed.
  * Evidence: 2 files passed, 10 tests passed.
* Command/check: targeted BQC review of `apps/web/src/lib/scryingAndAlertFocus.ts`
  * Result: PASS - no timers, storage, external calls, or new trust-boundary input handling introduced.
  * Evidence: Change is static metadata plus existing sanitized view construction.
* UI product-surface check: N/A - pure helper only.
* UI craft check: N/A - pure helper only.

***

### Task T014 - Update scrying and alert focus layer and tests

**Started**: 2026-07-08 20:14 **Completed**: 2026-07-08 20:14 **Duration**: 1 minute

**Notes**:

* Added Phase 3 posture data attributes to rendered scrying markers and the single alert focus ring.
* Added a focused component test that verifies reduced-motion static posture, product-facing calm copy, single-ring behavior, and no generated path leakage.

**Files Changed**:

* `apps/web/src/components/battlefield/ScryingAndAlertFocusLayer.tsx` - exposed scrying and alert asset/fallback metadata through data attributes.
* `apps/web/tests/ScryingAndAlertFocusLayer.test.tsx` - added focused rendered posture coverage.

**Verification**:

* Command/check: `npx vitest run apps/web/tests/scryingAndAlertFocus.test.ts apps/web/tests/ScryingAndAlertFocusLayer.test.tsx`
  * Result: PASS - scrying/alert focus tests passed.
  * Evidence: 2 files passed, 10 tests passed.
* UI product-surface check: PASS - visible calm, channeling, and alert copy remains product-facing; generated source paths do not render.
* UI craft check: PASS - one alert ring is preserved and reduced-motion metadata is exposed without changing layout.

***

### Task T015 - Add battlefield integration coverage

**Started**: 2026-07-08 20:15 **Completed**: 2026-07-08 20:16 **Duration**: 1 minute

**Notes**:

* Added a full `Battlefield` integration case that renders live Legion, combat playback, scrying, and alert focus together with reduced motion enabled.
* Asserted Phase 3 asset/fallback posture across live markers, combat strike/HP/razed states, scrying marker, and exactly one alert ring.
* Asserted generated source paths and `.png` paths do not render into the normal battlefield surface.

**Files Changed**:

* `apps/web/tests/Battlefield.test.tsx` - added Phase 24 asset/fallback posture integration coverage.

**Verification**:

* Command/check: `npx vitest run apps/web/tests/Battlefield.test.tsx`
  * Result: PASS - battlefield integration suite passed.
  * Evidence: 1 file passed, 37 tests passed.
* Command/check: stderr inspection from the same run
  * Result: PASS with warnings - existing React `act(...)` warnings were printed by other battlefield tests, but the suite exited successfully.
  * Evidence: New assertions passed and command exit code was 0.
* UI product-surface check: PASS - test asserts visible text does not include `war-effort`, debug, diagnostic, or runtime copy and rendered HTML does not include generated source paths.
* UI craft check: PASS - reduced-motion state, one alert ring, layer z-order tests, and existing battlefield behavior remain passing.

***

### Task T016 - Update game-design manifest and media docs

**Started**: 2026-07-08 20:16 **Completed**: 2026-07-08 20:17 **Duration**: 1 minute

**Notes**:

* Updated the three Phase 3 manifest rows with app implementation reference ids, catalog record ids, fallback posture, and no-direct-browser-load runtime boundaries.
* Added a media-assets section for the Phase 3 implementation references, blocked catalog records, DOM/CSS runtime stance, reduced-motion labels, and deferred release gates.

**Files Changed**:

* `docs/game-design/manifest.md` - updated Phase 3 generated sheet runtime posture.
* `docs/media-assets.md` - documented Phase 3 generated game-design implementation references and no-overclaim runtime boundary.

**Verification**:

* Command/check: `rg -n "media.gameDesign.phase3|generatedPhase3Assets|no direct browser load|assets/generated/game-design/phase03" docs/game-design/manifest.md docs/media-assets.md`
  * Result: PASS - docs contain app reference ids, catalog ids, generated source paths, and runtime boundary language.
  * Evidence: Matches found in both docs files.
* Command/check: `rg -n "war-effort.live-enemies.effects-sheet.v1|war-effort.strike-vocabulary.effects-sheet.v1|war-effort.reduced-motion.static-badges-sheet.v1" docs/game-design/manifest.md docs/media-assets.md apps/web/src/lib/generatedPhase3Assets.ts apps/web/src/data/mediaCatalog.ts`
  * Result: PASS - source-owned ids align across manifest, typed map, and catalog helper.
  * Evidence: Matches found in manifest rows, generation notes, typed map, and catalog id mapping.
* UI product-surface check: N/A - documentation only.
* UI craft check: N/A - documentation only.

***

### Task T017 - Run focused tests and web typecheck

**Started**: 2026-07-08 20:17 **Completed**: 2026-07-08 20:19 **Duration**: 2 minutes

**Notes**:

* Ran Biome formatting on touched TypeScript and TSX files before final verification; Biome fixed 6 files.
* Reran the focused test set and web typecheck after formatting.

**Files Changed**:

* No new source files for this task; formatting updated previously touched TypeScript and TSX files.

**Verification**:

* Command/check: `npx biome format --write [touched TypeScript/TSX files]`
  * Result: PASS - formatting completed.
  * Evidence: Biome formatted 18 files and fixed 6 files.
* Command/check: `npx vitest run apps/web/tests/generatedPhase3Assets.test.ts apps/web/tests/mediaCatalog.test.ts apps/web/tests/liveLegion.test.ts apps/web/tests/LiveLegionLayer.test.tsx apps/web/tests/combatPlaybackEffects.test.ts apps/web/tests/CombatPlaybackLayer.test.tsx apps/web/tests/scryingAndAlertFocus.test.ts apps/web/tests/ScryingAndAlertFocusLayer.test.tsx apps/web/tests/Battlefield.test.tsx && npm --workspace @factionos/web run typecheck`
  * Result: PASS - focused tests and web typecheck passed.
  * Evidence: 9 test files passed, 101 tests passed, and `tsc -b --noEmit` completed successfully.
* Command/check: stderr inspection from the focused run
  * Result: PASS with warnings - existing React `act(...)` warnings remain in older battlefield tests, but command exit code was 0.
  * Evidence: No failed tests or type errors.
* UI product-surface check: PASS - rendered surface tests for live Legion, combat playback, scrying/alert, and Battlefield all passed no-generated-path assertions.
* UI craft check: PASS - reduced-motion, single alert ring, timer cleanup, transient caps, z-order, and existing battlefield interaction coverage stayed passing.

***

### Task T018 - Validate ASCII/LF requirements and record implementation notes plus generated asset evidence

**Started**: 2026-07-08 20:20 **Completed**: 2026-07-08 20:23 **Duration**: 3 minutes

**Notes**:

* Validated changed and untracked text outputs for ASCII-only content and LF line endings.
* Captured generated Phase 3 PNG evidence for the three implementation-reference assets used by the typed map, docs, and media catalog records.
* Confirmed the git whitespace check is clean.

**Files Changed**:

* `.spec_system/specs/phase24-session08-generated-asset-implementation-handoff/implementation-notes.md` - added final validation and generated asset evidence.
* `.spec_system/specs/phase24-session08-generated-asset-implementation-handoff/tasks.md` - marked final task and completion checklist.

**Generated Asset Evidence**:

* `assets/generated/game-design/phase03/live-enemies/live-enemy-effects-sheet.png` - 2309067 bytes, PNG image data, 1672 x 941, 8-bit/color RGB, non-interlaced.
* `assets/generated/game-design/phase03/strike-vocabulary/strike-vocabulary-effects-sheet.png` - 2326219 bytes, PNG image data, 1672 x 941, 8-bit/color RGB, non-interlaced.
* `assets/generated/game-design/phase03/reduced-motion/reduced-motion-static-badges-sheet.png` - 2459464 bytes, PNG image data, 1672 x 941, 8-bit/color RGB, non-interlaced.

**Verification**:

* Command/check: `git diff --check`
  * Result: PASS - no whitespace errors reported.
  * Evidence: command completed with exit code 0.
* Command/check: changed/untracked text ASCII and CRLF scan
  * Result: PASS - 24 text files checked, no non-ASCII bytes and no CRLF line endings found.
  * Evidence: `checked_text_files=24`, `status=0`.
* Command/check: `stat -c "%s bytes"` plus `file -b` for the three Phase 3 generated PNG files.
  * Result: PASS - all three generated asset files exist with expected 1672 x 941 PNG dimensions and recorded byte sizes.
  * Evidence: asset evidence listed above.
* UI product-surface check: N/A - validation and documentation artifact update only.
* UI craft check: N/A - validation and documentation artifact update only.

***


---

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