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# Implementation Summary

**Session ID**: `phase24-session07-honesty-and-persistence-boundaries` **Package**: apps/web **Completed**: 2026-07-08 **Duration**: 1 hour

***

## Overview

Session 07 closed the Phase 24 honesty and persistence boundary. Runtime pending links still support Quest Board mission matching in memory, while persisted `factionos-game-v1` snapshots now stay aggregate-only by stripping prompt-bearing pending links before storage and normalizing legacy persisted pending links away on load.

***

## Deliverables

### Files Created

| File                                                                                              | Purpose                                | Lines |
| ------------------------------------------------------------------------------------------------- | -------------------------------------- | ----- |
| `.spec_system/specs/phase24-session07-honesty-and-persistence-boundaries/spec.md`                 | Session specification                  | 207   |
| `.spec_system/specs/phase24-session07-honesty-and-persistence-boundaries/tasks.md`                | Task checklist and completion evidence | 62    |
| `.spec_system/specs/phase24-session07-honesty-and-persistence-boundaries/implementation-notes.md` | Implementation evidence ledger         | 582   |
| `.spec_system/specs/phase24-session07-honesty-and-persistence-boundaries/code-review.md`          | Code review and repair report          | 78    |
| `.spec_system/specs/phase24-session07-honesty-and-persistence-boundaries/security-compliance.md`  | Security and GDPR report               | 90    |
| `.spec_system/specs/phase24-session07-honesty-and-persistence-boundaries/validation.md`           | Validation report                      | 181   |

### Files Modified

| File                                         | Changes                                                                                                               |
| -------------------------------------------- | --------------------------------------------------------------------------------------------------------------------- |
| `apps/web/src/lib/gameProjection.ts`         | Added persistence scrubbing for runtime pending links and legacy persisted pending-link normalization.                |
| `apps/web/tests/gameProjection.test.ts`      | Added reducer replay, reconnect, serialization, live-tier aggregate, verification-only kill, and privacy regressions. |
| `apps/web/tests/gameProjectionStore.test.ts` | Added replay dispatch, mock-mode, storage unchanged, and storage-key inventory regressions.                           |
| `apps/web/tests/questBoardStore.test.ts`     | Updated pending-link persistence expectations so prompts remain runtime-only.                                         |
| `apps/web/tests/localErasure.test.ts`        | Extended browser-local erasure coverage for Phase 24 aggregate live-tier payloads and key inventory.                  |
| `.spec_system/state.json`                    | Marked the session validated during validation and completed during updateprd.                                        |
| `.spec_system/PRD/phase_24/PRD_phase_24.md`  | Recorded Session 07 completion and updated phase progress.                                                            |
| `apps/web/package.json`                      | Bumped package version from `0.1.79` to `0.1.80`.                                                                     |
| `package-lock.json`                          | Synced the `apps/web` workspace version to `0.1.80`.                                                                  |

***

## Technical Decisions

1. **Runtime-only pending-link prompts**: Prompt text remains available in the active projection for mission matching, but persisted snapshots serialize `pendingLinks` as an empty aggregate-safe list.
2. **Legacy load normalization**: Older `factionos-game-v1` snapshots that contain prompt-bearing pending links load without reviving those prompts.
3. **Single storage boundary**: The session kept `factionos-game-v1` as the only game projection storage key and extended inventory tests instead of introducing a second key.

***

## Test Results

| Metric                | Value                  |
| --------------------- | ---------------------- |
| Focused Session Tests | 90 passed / 90         |
| Root Tests            | 3381 passed, 1 skipped |
| Failed                | 0                      |
| Coverage              | Not collected          |

***

## Lessons Learned

1. Runtime matching and durable privacy can coexist when persistence has its own scrubbed projection copy.
2. Storage inventory tests are the right guard for keeping Phase 24 live-tier data inside the existing browser-local boundary.

***

## Future Considerations

Items for future sessions:

1. Session 08 should keep generated asset references typed and app-owned without adding runtime discovery from `assets/generated/game-design/`.
2. Session 09 should reconcile final documentation wording with the stricter aggregate-only pending-link persistence boundary.

***

## Session Statistics

* **Tasks**: 16 completed
* **Files Created**: 6
* **Files Modified**: 9
* **Tests Added**: 55
* **Blockers**: 0 resolved


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