> For the complete documentation index, see [llms.txt](https://faction-os.gitbook.io/faction-os-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://faction-os.gitbook.io/faction-os-docs/.spec_system/archive/sessions/phase23-session06-battlefield-camp-layer/implementation_summary.md).

# Implementation Summary

**Session ID**: `phase23-session06-battlefield-camp-layer` **Package**: apps/web **Completed**: 2026-07-05 **Duration**: 1.25 hours

***

## Overview

Session 06 rendered Phase 23 scanner camp aggregates on the `apps/web` battlefield. The session added a presentation-only camp layer with native buttons, accessible camp names, deterministic sector placement, HP and issue chips, dry Banish controls, Champion Mode limits, entrenched treatment, and reduced-motion static equivalents. Battlefield wiring stays selector-led and delegates inspection plus Banish behavior to the existing Quest Board store actions, preserving the no-new-protocol, no-new-storage, no-reward, and aggregate-only scanner camp boundaries.

***

## Deliverables

### Files Created

| File                                                                                    | Purpose                                                                                           | Lines |
| --------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- | ----- |
| `apps/web/src/components/battlefield/CampLayer.tsx`                                     | Presentation-only battlefield camp marker layer with placement, labels, controls, and test hooks. | 374   |
| `.spec_system/specs/phase23-session06-battlefield-camp-layer/spec.md`                   | Session specification and scope.                                                                  | 349   |
| `.spec_system/specs/phase23-session06-battlefield-camp-layer/tasks.md`                  | Completed task checklist.                                                                         | 68    |
| `.spec_system/specs/phase23-session06-battlefield-camp-layer/implementation-notes.md`   | Implementation evidence log.                                                                      | 697   |
| `.spec_system/specs/phase23-session06-battlefield-camp-layer/code-review.md`            | Review and repair report.                                                                         | 74    |
| `.spec_system/specs/phase23-session06-battlefield-camp-layer/security-compliance.md`    | Security and GDPR review.                                                                         | 75    |
| `.spec_system/specs/phase23-session06-battlefield-camp-layer/validation.md`             | Validation report.                                                                                | 188   |
| `.spec_system/specs/phase23-session06-battlefield-camp-layer/IMPLEMENTATION_SUMMARY.md` | Session closeout summary.                                                                         | \~85  |

### Files Modified

| File                                                  | Changes                                                                                                                                                                                                                              |
| ----------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| `apps/web/src/components/battlefield/Battlefield.tsx` | Derived ranked visible camps from the current game projection, wired camp inspection to Quest Board focus, wired dry Banish to existing store behavior, and layered camps below hero tokens while preserving empty-terrain clearing. |
| `apps/web/src/index.css`                              | Added camp marker, tier, chip, focus, edge-placement, entrenched, mobile, and reduced-motion styles.                                                                                                                                 |
| `apps/web/tests/Battlefield.test.tsx`                 | Added coverage for camp rendering, accessible names, selector ordering, inspect and keyboard activation, dry Banish entry, empty-terrain clearing, Champion Mode limits, z-order, reduced motion, and entrenched presentation.       |
| `.spec_system/state.json`                             | Marked Session 06 completed, cleared `current_session`, appended completed history, and preserved the rolling 20-entry history.                                                                                                      |
| `.spec_system/PRD/phase_23/PRD_phase_23.md`           | Marked Session 06 complete and updated phase progress to 6/8 sessions.                                                                                                                                                               |
| `apps/web/package.json`                               | Bumped `@factionos/web` from `0.1.70` to `0.1.71`.                                                                                                                                                                                   |
| `package-lock.json`                                   | Synchronized the `apps/web` package entry to `0.1.71`.                                                                                                                                                                               |

***

## Technical Decisions

1. **Keep camps presentation-only**: `CampLayer` receives ranked camp data and callbacks through props, avoiding projection reconciliation, storage, route, or Quest Board business logic inside the marker layer.
2. **Use existing selectors and store actions**: `Battlefield.tsx` derives camps through the existing projection and ranking path, then delegates inspection and Banish behavior to Session 05 Quest Board actions.
3. **Prefer native controls**: Camp inspection and Banish affordances are sibling native buttons, avoiding nested interactive elements and preserving keyboard access.
4. **Render aggregate-only product copy**: Marker text is limited to tier, safe sector label, HP, issue count, and Banish action copy, with no raw issue messages, prompts, diagnostics, paths, or provider payloads.

***

## Test Results

| Metric                    | Value                              |
| ------------------------- | ---------------------------------- |
| Focused Battlefield Tests | 20 passed                          |
| Full Suite                | 3247 passed, 1 skipped             |
| Web Typecheck             | PASS                               |
| Workspace Typecheck       | PASS                               |
| Format                    | PASS                               |
| Lint                      | PASS                               |
| Coverage                  | Not emitted by validation commands |

***

## Lessons Learned

1. The Phase 23 ranking and Quest Board focus work was sufficient to render camps on the battlefield without introducing a second camp authority.
2. Keeping Banish as a Quest Board action prevents battlefield markers from becoming a reward, progress, or combat system.
3. Reduced-motion and entrenched states need explicit static labels and test hooks so visual treatment never becomes the only source of information.

***

## Future Considerations

Items for future sessions:

1. Session 07 can build Dispatch Scouts, scan-not-run, scan-failed, clean-scan, and Golden Age presentation on top of the camp layer without changing camp reconciliation authority.
2. Session 07 should preserve aggregate-only battlefield copy and keep scanner configuration or diagnostics out of game-rule presentation.
3. Session 08 should include battlefield camp rendering, Quest Board focus, persistence, replay, mock-mode, privacy, and documentation evidence in final phase validation.

***

## Session Statistics

* **Tasks**: 22 completed
* **Files Created**: 8
* **Files Modified**: 7
* **Tests Added**: 8
* **Blockers**: 0 resolved


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