> For the complete documentation index, see [llms.txt](https://faction-os.gitbook.io/faction-os-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://faction-os.gitbook.io/faction-os-docs/.spec_system/archive/sessions/phase23-session05-quest-board-camp-focus/implementation-notes.md).

# Implementation Notes

**Session ID**: `phase23-session05-quest-board-camp-focus` **Package**: apps/web **Started**: 2026-07-05 19:22 **Last Updated**: 2026-07-05 19:41

***

## Session Progress

| Metric              | Value   |
| ------------------- | ------- |
| Tasks Completed     | 20 / 20 |
| Estimated Remaining | 0 hours |
| Blockers            | 0       |

***

## Task Log

### Task T020 - Run focused tests, typecheck, and ASCII/LF validation

**Started**: 2026-07-05 19:40 **Completed**: 2026-07-05 19:41 **Duration**: 1 minute

**Notes**:

* Ran the focused Quest Board Vitest trio with the repository root test script because `@factionos/web` has no package-local `test` script.
* Ran the web package typecheck.
* Validated ASCII-only content and LF line endings for changed source, test, and session files.
* Ran `git diff --check` with no whitespace errors.

**Files Changed**:

* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded final verification evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T020 and completion checklist complete.

**Verification**:

* Command/check: `npm test -- apps/web/tests/QuestBoard.test.tsx apps/web/tests/questBoardStore.test.ts apps/web/tests/questBoardActions.test.ts`
  * Result: PASS - 3 files passed, 39 tests passed.
  * Evidence: Focused Quest Board component, store, and action-client suites passed together.
* Command/check: `npm --workspace @factionos/web run typecheck`
  * Result: PASS - `tsc -b --noEmit` completed successfully.
  * Evidence: Web package typecheck passed after all source and test changes.
* Command/check: `perl -ne 'BEGIN {$bad=0} if (/[^\\x00-\\x7F]/) { print "$ARGV:$.:$_"; $bad=1 } END { exit $bad }' ... && grep -n $'\\r' ...`
  * Result: PASS - no non-ASCII bytes or CRLF line endings found in changed files.
  * Evidence: Command exited 0 with no output.
* Command/check: `git diff --check`
  * Result: PASS - no whitespace errors.
  * Evidence: Command exited 0 with no output.
* UI product-surface check: PASS - focused component tests render active, empty, pending, and cleared Quest Board states without banned diagnostics.
* UI craft check: PASS - focused UI retains existing Quest Board density, responsive card grid, native controls, visible disabled state, and accessible names.

***

### Task T019 - Add issue-dismiss helper tests for Banish-safe ids

**Started**: 2026-07-05 19:39 **Completed**: 2026-07-05 19:40 **Duration**: 1 minute

**Notes**:

* Added action-client tests proving invalid issue ids fail before network calls.
* Added Banish-safe issue id coverage proving the existing `/api/issues/:issueId/dismiss` route and `{ issueId }` request body are still used.

**Files Changed**:

* `apps/web/tests/questBoardActions.test.ts` - added invalid issue id and safe issue id route/body assertions.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T019 complete.

**Verification**:

* Command/check: `npm test -- apps/web/tests/questBoardActions.test.ts`
  * Result: PASS - 1 file passed, 9 tests passed.
  * Evidence: Helper tests assert invalid ids do not call fetch and safe ids post to the existing issue dismiss route with the expected JSON body.
* UI product-surface check: N/A - action helper test task.
* UI craft check: N/A - action helper test task.

***

### Task T018 - Add component tests for focused Quest Board behavior

**Started**: 2026-07-05 19:33 **Completed**: 2026-07-05 19:38 **Duration**: 5 minutes

**Notes**:

* Added component tests for focused card filtering, Clear control, Banish control, focused empty state, pending disabled state, accessible labels, and existing action behavior after focus clear.
* Tests render the real `QuestBoard` component with store state rather than a duplicate panel tree.

**Files Changed**:

* `apps/web/tests/QuestBoard.test.tsx` - added focused camp rendering tests.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T018 complete.

**Verification**:

* Command/check: `npm test -- apps/web/tests/QuestBoard.test.tsx`
  * Result: PASS - 1 file passed, 16 tests passed.
  * Evidence: Focused Quest Board tests cover filtering, clear, Banish, empty, pending disabled, accessibility labels, and restored Accept action.
* UI product-surface check: PASS - focused component renders product-facing camp inspection copy only.
* UI craft check: PASS - focused states keep the existing dense Quest Board card grid, banner spacing, disabled state, and focus-ring patterns.

***

### Task T017 - Add store tests for dry Banish behavior

**Started**: 2026-07-05 19:35 **Completed**: 2026-07-05 19:38 **Duration**: 3 minutes

**Notes**:

* Added store tests for Banish success, all-failure rollback, partial-failure rollback, duplicate pending rejection, optimistic cleanup, and pending-key cleanup.
* Tests assert route reuse for current focused issue ids and visible feedback for success, error, warning, and duplicate states.

**Files Changed**:

* `apps/web/tests/questBoardStore.test.ts` - added dry Banish store tests.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T017 complete.

**Verification**:

* Command/check: `npm test -- apps/web/tests/questBoardStore.test.ts`
  * Result: PASS - 1 file passed, 14 tests passed.
  * Evidence: Banish tests cover success, all-failure, partial-failure, duplicate pending rejection, optimistic removal, rollback, and pending cleanup.
* UI product-surface check: N/A - store test task.
* UI craft check: N/A - store test task.

**BQC Fixes**:

* Duplicate action prevention: tests assert camp and per-issue pending keys reject duplicate Banish before network calls (`apps/web/tests/questBoardStore.test.ts`).
* Failure path completeness: tests assert failed cards roll back and partial failures leave failed issue cards visible (`apps/web/tests/questBoardStore.test.ts`).

***

### Task T016 - Add store tests for camp focus behavior

**Started**: 2026-07-05 19:35 **Completed**: 2026-07-05 19:38 **Duration**: 3 minutes

**Notes**:

* Added store coverage for focus normalization, de-duplication, deterministic issue ordering, focused-surface opening, focused card selection, stale issue ids, and clear behavior.
* Tests also assert focus does not mutate projection state or create browser storage keys.

**Files Changed**:

* `apps/web/tests/questBoardStore.test.ts` - added camp focus behavior tests.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T016 complete.

**Verification**:

* Command/check: `npm test -- apps/web/tests/questBoardStore.test.ts`
  * Result: PASS - 1 file passed, 14 tests passed.
  * Evidence: Store test `normalizes camp focus, opens focused Quest Board, filters stale ids, and clears focus` passed.
* UI product-surface check: N/A - store test task.
* UI craft check: N/A - store test task.

***

### Task T015 - Ensure focus and Banish avoid projection and reward side effects

**Started**: 2026-07-05 19:34 **Completed**: 2026-07-05 19:38 **Duration**: 4 minutes

**Notes**:

* Focus and Banish update only Quest Board focus, cards, pending keys, optimistic removals, and feedback state.
* Store tests assert `gameProjection` object identity is preserved, achievements remain unchanged, and no browser storage key is written by focus or Banish.
* No new server route, protocol event, storage key, reward, progress, camp link, selected hero, scan config, or hosted state mutation was added.

**Files Changed**:

* `apps/web/src/store/useGameStore.ts` - kept focus and Banish scoped to Quest Board state.
* `apps/web/tests/questBoardStore.test.ts` - added no-projection, no-achievement, and no-storage side-effect assertions.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T015 complete.

**Verification**:

* Command/check: `npm test -- apps/web/tests/questBoardStore.test.ts`
  * Result: PASS - 1 file passed, 14 tests passed.
  * Evidence: New store tests assert projection identity, unchanged achievements, empty localStorage key inventory, and pending cleanup.
* UI product-surface check: N/A - store safety task.
* UI craft check: N/A - store safety task.

**BQC Fixes**:

* Contract alignment: Banish dismisses Quest Board issue cards only and leaves projection camp reconciliation to future `suggestion_update` snapshots (`apps/web/src/store/useGameStore.ts`).

***

### Task T014 - Preserve existing Quest Board behaviors under camp focus

**Started**: 2026-07-05 19:34 **Completed**: 2026-07-05 19:34 **Duration**: 1 minute

**Notes**:

* Existing accept, assign, dismiss, scan trigger, reply target, summary modal, and feedback rendering paths remain wired to the same store callbacks.
* Focus only changes the visible card list and camp control band; it does not create a second Quest Board tree or change existing action handlers.
* Component tests still cover mixed-source rendering, scan/malformed banners, explicit states, summary modal, reply target, focus button behavior, and keyboard shortcut actions.

**Files Changed**:

* `apps/web/src/components/QuestBoard.tsx` - preserved existing action callbacks while adding focus-derived visibility.
* `apps/web/tests/QuestBoard.test.tsx` - added clear-restoration assertion and retained existing behavior coverage.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T014 complete.

**Verification**:

* Command/check: `npm test -- apps/web/tests/QuestBoard.test.tsx`
  * Result: PASS - 1 file passed, 16 tests passed.
  * Evidence: Existing Quest Board behavior tests still pass; focused test confirms clear restores `Accept quest Idle follow-up`.
* UI product-surface check: PASS - rendered focused and cleared component states remain the same product surface with no duplicate tree or diagnostics.
* UI craft check: PASS - existing Quest Board hierarchy, controls, reply target, and card actions remain intact.

**BQC Fixes**:

* State freshness on re-entry: clear returns the component to the normal card list without leaving stale focused filters active (`apps/web/src/components/QuestBoard.tsx`).

***

### Task T013 - Render focused empty state for reconciled camp issues

**Started**: 2026-07-05 19:34 **Completed**: 2026-07-05 19:34 **Duration**: 1 minute

**Notes**:

* Active focus with no matching current cards now shows a camp-specific empty state instead of the generic Quest Board empty copy.
* The Banish control remains visible but disabled when no current dismissable camp issue cards exist.
* Copy frames missing cards as reconciliation or no-longer-present issues, not progress, victory, rewards, or deletion proof.

**Files Changed**:

* `apps/web/src/components/QuestBoard.tsx` - added focused empty-state copy and disabled Banish behavior.
* `apps/web/tests/QuestBoard.test.tsx` - added focused empty-state and disabled Banish assertions.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T013 complete.

**Verification**:

* Command/check: `npm test -- apps/web/tests/QuestBoard.test.tsx`
  * Result: PASS - 1 file passed, 16 tests passed.
  * Evidence: Focused empty-state test asserts `Camp already reconciled`, disabled Banish, and no stale focused issue card rendering.
* UI product-surface check: PASS - rendered empty state is product-facing and avoids debug/runtime/scaffolding copy.
* UI craft check: PASS - empty state reuses the existing Quest Board state panel dimensions and typography.

**BQC Fixes**:

* Failure path completeness: stale or removed camp issue ids have an explicit visible state instead of producing a blank panel or fake progress (`apps/web/src/components/QuestBoard.tsx`).

***

### Task T012 - Filter focused Quest Board cards and restore normal cards after clear

**Started**: 2026-07-05 19:34 **Completed**: 2026-07-05 19:34 **Duration**: 1 minute

**Notes**:

* Quest Board now derives `visibleCards` from active camp focus through `selectFocusedQuestBoardCards`.
* Active focus shows only cards whose `actions.dismissIssue.issueId` belongs to the focused camp issue set.
* Clearing focus restores the normal typed Quest Board list and summary status.

**Files Changed**:

* `apps/web/src/components/QuestBoard.tsx` - switched list and detail rendering to `visibleCards` while focus is active.
* `apps/web/tests/QuestBoard.test.tsx` - added focused filtering and clear-restoration assertions.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T012 complete.

**Verification**:

* Command/check: `npm test -- apps/web/tests/QuestBoard.test.tsx`
  * Result: PASS - 1 file passed, 16 tests passed.
  * Evidence: Focused rendering test shows two camp cards, hides unrelated issue and idle cards, then clear restores normal board cards.
* UI product-surface check: PASS - rendered focused `QuestBoard` shows current camp issues only and no diagnostics.
* UI craft check: PASS - filtering keeps the existing card grid, action styling, and compact summary/status layout.

**BQC Fixes**:

* Contract alignment: focused filtering uses the existing dismiss-issue card capability rather than parsing visible copy or metadata (`apps/web/src/components/QuestBoard.tsx`).

***

### Task T011 - Render active camp-focus banner and controls

**Started**: 2026-07-05 19:31 **Completed**: 2026-07-05 19:34 **Duration**: 3 minutes

**Notes**:

* Added a compact focused scanner camp banner with matching issue count, safe sector/tier chips, Clear, and Banish controls.
* Controls use native buttons with accessible labels and pending/disabled state through the platform disabled model.
* Added rendered component coverage for banner visibility, Clear, Banish, pending state, and accessible button names.

**Files Changed**:

* `apps/web/src/components/QuestBoard.tsx` - added `QuestBoardCampFocusBanner` and wired camp focus controls.
* `apps/web/tests/QuestBoard.test.tsx` - added focused camp banner and control assertions.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T011 complete.

**Verification**:

* Command/check: `npm test -- apps/web/tests/QuestBoard.test.tsx`
  * Result: PASS - 1 file passed, 16 tests passed.
  * Evidence: Focused component tests assert the camp banner, Clear button, Banish button, disabled pending label, and Banish action callback.
* UI product-surface check: PASS - rendered `QuestBoard` with active camp focus via React Testing Library; surface copy is product-facing and does not expose debug/runtime/scaffolding text.
* UI craft check: PASS - banner stays compact inside the existing dense Quest Board layout, uses native controls, stable labels, and existing focus-ring classes.

**BQC Fixes**:

* Accessibility and platform compliance: Clear and Banish are native buttons with explicit accessible names and disabled states (`apps/web/src/components/QuestBoard.tsx`).

***

### Task T010 - Wire Banish optimistic cleanup and rollback feedback

**Started**: 2026-07-05 19:31 **Completed**: 2026-07-05 19:31 **Duration**: 1 minute

**Notes**:

* Banish removes target issue cards optimistically before bounded dismissal requests.
* Successful dismissals clear optimistic removals; failed dismissals roll back only the failed cards.
* Feedback reports success, all-failure, and partial-failure outcomes through existing Quest Board feedback state.

**Files Changed**:

* `apps/web/src/store/useGameStore.ts` - added scoped Banish optimistic removal, success cleanup, rollback, and feedback messages.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T010 complete.

**Verification**:

* Command/check: `npm --workspace @factionos/web run typecheck`
  * Result: PASS - `tsc -b --noEmit` completed successfully.
  * Evidence: TypeScript accepted outcome handling, scoped rollback, and feedback paths.
* UI product-surface check: N/A - store-only task.
* UI craft check: N/A - store-only task.

**BQC Fixes**:

* Failure path completeness: failed Banish issue dismissals roll back their cards and surface visible error or warning feedback instead of silently disappearing (`apps/web/src/store/useGameStore.ts`).

***

### Task T009 - Implement dry Banish through existing issue dismissal

**Started**: 2026-07-05 19:30 **Completed**: 2026-07-05 19:31 **Duration**: 1 minute

**Notes**:

* Added `banishQuestBoardCamp` to the store.
* The action reads the active camp focus, derives current focused codebase issue cards, and calls `dismissQuestBoardIssue` for those current issue ids only.
* Duplicate triggers are rejected through a camp-level Banish key plus per-issue dismiss keys before any network requests are sent.

**Files Changed**:

* `apps/web/src/store/useGameStore.ts` - added dry Banish store action and multi-key pending cleanup helper.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T009 complete.

**Verification**:

* Command/check: `npm --workspace @factionos/web run typecheck`
  * Result: PASS - `tsc -b --noEmit` completed successfully.
  * Evidence: TypeScript accepted `banishQuestBoardCamp`, focused target selection, issue dismissal calls, and pending-key state updates.
* UI product-surface check: N/A - store-only task.
* UI craft check: N/A - store-only task.

**BQC Fixes**:

* Duplicate action prevention: Banish locks `banish-camp:<campId>` and every current issue dismiss key while requests are in flight (`apps/web/src/store/useGameStore.ts`).

***

### Task T008 - Add component fixtures for active camp focus

**Started**: 2026-07-05 19:29 **Completed**: 2026-07-05 19:30 **Duration**: 1 minute

**Notes**:

* Added `makeComponentCampFocusInput` and `makeFocusedCampRenderUpdate` to the Quest Board component tests.
* The render fixture includes focused camp issues, an unrelated issue, and existing mixed card sources so later tests can assert filtering and normal behavior after clear.

**Files Changed**:

* `apps/web/tests/QuestBoard.test.tsx` - added component camp focus fixtures.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T008 complete.

**Verification**:

* Command/check: `npm test -- apps/web/tests/QuestBoard.test.tsx`
  * Result: PASS - 1 file passed, 12 tests passed.
  * Evidence: Existing Quest Board component assertions pass with the new fixture helpers present.
* UI product-surface check: N/A - test fixture task.
* UI craft check: N/A - test fixture task.

***

### Task T007 - Add store test fixtures for focused camp issues

**Started**: 2026-07-05 19:28 **Completed**: 2026-07-05 19:29 **Duration**: 1 minute

**Notes**:

* Added `makeCampFocusInput` and `makeFocusedCampSuggestionUpdate` fixtures with mixed idle, analysis, project scan, focused codebase issue, and non-focused codebase issue cards.
* Fixture issue ids include duplicates and a stale missing id so later tests can prove normalization, filtering, and stale-id handling.
* The package-scoped spec command is not available because `@factionos/web` has no `test` script; root Vitest is the actual repo test runner.

**Files Changed**:

* `apps/web/tests/questBoardStore.test.ts` - added camp focus and mixed-card store fixtures.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T007 complete.

**Verification**:

* Command/check: `npm test -- apps/web/tests/questBoardStore.test.ts`
  * Result: PASS - 1 file passed, 9 tests passed.
  * Evidence: Vitest accepted the new store fixtures without changing current assertions.
* Command/check: `npm --workspace @factionos/web test -- questBoardStore.test.ts`
  * Result: N/A - package has no `test` script.
  * Evidence: `apps/web/package.json` only defines `dev`, `build`, `preview`, and `typecheck`.
* UI product-surface check: N/A - test fixture task.
* UI craft check: N/A - test fixture task.

***

### Task T006 - Add focused Quest Board selector helpers

**Started**: 2026-07-05 19:27 **Completed**: 2026-07-05 19:28 **Duration**: 1 minute

**Notes**:

* Added selectors for current focused issue ids, focused Quest Board cards, current Banish targets, and pending Banish state.
* Selectors filter cards through `actions.dismissIssue.issueId`, preserve deterministic `sortQuestBoardCards` ordering, and cap focus ids through the focus helper.
* Added a camp-level Banish pending key so UI and store paths can reject duplicate camp-wide triggers.

**Files Changed**:

* `apps/web/src/store/useGameStore.ts` - added focused card, Banish target, and pending selectors.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T006 complete.

**Verification**:

* Command/check: `npm --workspace @factionos/web run typecheck`
  * Result: PASS - `tsc -b --noEmit` completed successfully.
  * Evidence: TypeScript accepted the exported selector helpers and pending-key helper.
* UI product-surface check: N/A - store selector task.
* UI craft check: N/A - store selector task.

**BQC Fixes**:

* Contract alignment: selectors use the existing `dismissIssue.issueId` card action contract instead of inferring issue ids from titles, metadata, or projection fields (`apps/web/src/store/useGameStore.ts`).

***

### Task T005 - Add camp focus and clear store actions

**Started**: 2026-07-05 19:26 **Completed**: 2026-07-05 19:27 **Duration**: 1 minute

**Notes**:

* Added `focusQuestBoardCamp` and `clearQuestBoardCampFocus` to the web store.
* `focusQuestBoardCamp` normalizes input, stores safe focus state, and opens the existing `quest-board` focused bottom-rail surface through `useSettingsStore`.
* Invalid camp focus input produces normal Quest Board warning feedback instead of storing stale or unvalidated state.

**Files Changed**:

* `apps/web/src/store/useGameStore.ts` - added focus and clear actions.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T005 complete.

**Verification**:

* Command/check: `npm --workspace @factionos/web run typecheck`
  * Result: PASS - `tsc -b --noEmit` completed successfully.
  * Evidence: TypeScript accepted the new store action signatures and bottom-rail store call.
* UI product-surface check: N/A - store-only task; focused surface opening is covered by the action calling `setExpandedBottomRailSurfaceId("quest-board")`.
* UI craft check: N/A - store-only task.

**BQC Fixes**:

* State freshness on re-entry: repeated focus calls replace the whole camp focus with a freshly normalized snapshot, and reset clears focus state (`apps/web/src/store/useGameStore.ts`).

***

### Task T004 - Add typed camp-focus state and normalized issue-id helpers

**Started**: 2026-07-05 19:25 **Completed**: 2026-07-05 19:26 **Duration**: 1 minute

**Notes**:

* Added `QuestBoardCampFocusInput`, `QuestBoardCampFocus`, and `questBoardCampFocus` store state.
* Added bounded issue-id normalization using the existing protocol safe-id parser, deterministic de-duplication, and a 64-id cap.
* Added bounded printable display-label normalization so focus state stores ids and safe labels only.

**Files Changed**:

* `apps/web/src/store/useGameStore.ts` - added camp-focus types, state, reset cleanup, and normalization helpers.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded implementation evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T004 complete.

**Verification**:

* Command/check: `npm --workspace @factionos/web run typecheck`
  * Result: PASS - `tsc -b --noEmit` completed successfully.
  * Evidence: TypeScript accepted the new focus state and exported helper types.
* UI product-surface check: N/A - store-only task.
* UI craft check: N/A - store-only task.

**BQC Fixes**:

* Trust boundary enforcement: invalid camp and issue ids are rejected or dropped through `normalizeSuggestionId` before entering focus state (`apps/web/src/store/useGameStore.ts`).

***

### Task T003 - Verify Quest Board component and store test fixtures

**Started**: 2026-07-05 19:24 **Completed**: 2026-07-05 19:25 **Duration**: 1 minute

**Notes**:

* Verified store tests already create mixed canonical `suggestion_update` snapshots, test optimistic issue dismissal rollback, and test bulk partial rollback.
* Verified component tests already render mixed idle, codebase, follow-up, analysis, and project scan cards with action buttons, safe metadata, banners, reply target, and summary modal.
* Verified action tests already assert suggestion and issue dismissal routes, request bodies, invalid ids, conflict, malformed, offline, timeout, and redacted server text.

**Files Changed**:

* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded test fixture evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T003 complete.

**Verification**:

* Command/check: `sed -n '1,620p' apps/web/tests/questBoardStore.test.ts`; `sed -n '1,260p' apps/web/tests/QuestBoard.test.tsx`; `sed -n '1,300p' apps/web/tests/questBoardActions.test.ts`
  * Result: PASS - current fixtures and assertions cover the surfaces needed for camp focus and dry Banish additions.
  * Evidence: inspected canonical update builders, mixed card rendering, optimistic rollback assertions, action feedback assertions, and route/body helper tests.
* UI product-surface check: N/A - verification-only setup task.
* UI craft check: N/A - verification-only setup task.

***

### Task T002 - Verify Quest Board focused bottom-rail wiring

**Started**: 2026-07-05 19:23 **Completed**: 2026-07-05 19:24 **Duration**: 1 minute

**Notes**:

* Verified `App.tsx` mounts one `QuestBoard` inside `BottomRailExpansionHost` with `surfaceId="quest-board"`.
* Verified `useSettingsStore` owns transient `expandedBottomRailSurfaceId` and exposes `setExpandedBottomRailSurfaceId`.
* Verified `BottomRailExpansionHost` promotes the same children into focused mode and manages focus return, Escape close, and scroll containment.

**Files Changed**:

* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded focused-surface wiring evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T002 complete.

**Verification**:

* Command/check: `sed -n '1,240p' apps/web/src/components/BottomRailExpansionHost.tsx`; `sed -n '1,220p' apps/web/src/App.tsx`; `sed -n '1,620p' apps/web/src/store/useSettingsStore.ts`
  * Result: PASS - Quest Board is wired through the shared bottom-rail host without a duplicate mounted tree.
  * Evidence: inspected `surfaceId="quest-board"`, `BottomRailFocusButton`, focus management effects, and settings-store expanded surface setter.
* UI product-surface check: N/A - verification-only setup task.
* UI craft check: N/A - verification-only setup task.

***

### Task T001 - Verify Quest Board action capabilities and rollback helpers

**Started**: 2026-07-05 19:22 **Completed**: 2026-07-05 19:23 **Duration**: 1 minute

**Notes**:

* Verified typed card actions expose `dismissIssue.issueId`, idle accept/assign/dismiss capabilities, and unsupported reasons.
* Verified `dismissQuestBoardIssue` uses the existing `/issues/:issueId/dismiss` route with request timeout, validation, local auth, and sanitized error mapping.
* Verified store helpers already provide `beginQuestAction`, `clearQuestAction`, `removeQuestCardOptimistically`, `rollbackQuestCard`, `clearOptimisticQuestCard`, `runBounded`, and `setQuestFeedback`.

**Files Changed**:

* `.spec_system/specs/phase23-session05-quest-board-camp-focus/implementation-notes.md` - recorded setup verification evidence.
* `.spec_system/specs/phase23-session05-quest-board-camp-focus/tasks.md` - marked T001 complete.

**Verification**:

* Command/check: `sed -n '1,260p' apps/web/src/lib/questBoard.ts`; `sed -n '1,620p' apps/web/src/lib/questBoardActions.ts`; `rg -n "dismissQuestBoard|beginQuestAction|rollbackQuestCard|removeQuestCardOptimistically|setQuestFeedback|runBounded" apps/web/src/store/useGameStore.ts`
  * Result: PASS - action capabilities and rollback helpers exist in the expected web package files.
  * Evidence: inspected `QuestBoardCardActions`, `dismissQuestBoardIssue`, failure mapping, optimistic removal, rollback, cleanup, feedback, and bounded worker code.
* UI product-surface check: N/A - verification-only setup task.
* UI craft check: N/A - verification-only setup task.

### 2026-07-05 - Session Start

**Environment verified**:

* [x] Prerequisites confirmed
* [x] Tools available
* [x] Directory structure ready

**Analysis**:

* Active session resolved from analyzer output: `phase23-session05-quest-board-camp-focus`.
* Package resolved from `spec.md` header: `apps/web`.
* Environment check passed for `.spec_system`, `jq`, `git`, npm workspace, and `apps/web` package manifest.
* Behavioral Quality Checklist loaded because this session changes application code.
* UI Surface Checklist and `PRD_UX.md` loaded because this session changes Quest Board UI.

***


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