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# Implementation Summary

**Session ID**: `phase23-session04-store-persistence-boundaries` **Package**: apps/web **Completed**: 2026-07-05 **Duration**: 0.5 hours

***

## Overview

Session 04 proved scanner camp aggregates use the existing browser-local game projection persistence path in `apps/web`. The session added store-level and browser-local erasure regressions for real scanner camp persistence, replay guards, mock-mode non-persistence, hydration reconciliation, reset cleanup, aggregate-only serialized projection data, and absence of new camp-specific storage keys. No application source repair was needed.

***

## Deliverables

### Files Created

| File                                                                                          | Purpose                         | Lines |
| --------------------------------------------------------------------------------------------- | ------------------------------- | ----- |
| `.spec_system/specs/phase23-session04-store-persistence-boundaries/spec.md`                   | Session specification and scope | 340   |
| `.spec_system/specs/phase23-session04-store-persistence-boundaries/tasks.md`                  | Completed task checklist        | 62    |
| `.spec_system/specs/phase23-session04-store-persistence-boundaries/implementation-notes.md`   | Implementation evidence log     | 429   |
| `.spec_system/specs/phase23-session04-store-persistence-boundaries/code-review.md`            | Review and repair report        | 77    |
| `.spec_system/specs/phase23-session04-store-persistence-boundaries/security-compliance.md`    | Security and GDPR review        | 87    |
| `.spec_system/specs/phase23-session04-store-persistence-boundaries/validation.md`             | Validation report               | 177   |
| `.spec_system/specs/phase23-session04-store-persistence-boundaries/IMPLEMENTATION_SUMMARY.md` | Session closeout summary        | \~80  |

### Files Modified

| File                                         | Changes                                                                                                                               |
| -------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------- |
| `apps/web/tests/gameProjectionStore.test.ts` | Added six focused store-level scanner camp persistence, replay, mock, hydration, reset, and storage privacy regressions plus helpers. |
| `apps/web/tests/localErasure.test.ts`        | Added browser-local erasure coverage for aggregate projection storage cleanup and camp-specific storage-key inventory.                |
| `.spec_system/state.json`                    | Marked Session 04 completed, cleared `current_session`, appended completed history, and preserved the rolling 20-entry history.       |
| `.spec_system/PRD/phase_23/PRD_phase_23.md`  | Marked Session 04 complete and updated phase progress to 4/8 sessions.                                                                |
| `apps/web/package.json`                      | Bumped `@factionos/web` from `0.1.68` to `0.1.69`.                                                                                    |
| `package-lock.json`                          | Synchronized the `apps/web` package entry to `0.1.69`.                                                                                |

***

## Technical Decisions

1. **Keep `GAME_PROJECTION_STORAGE_KEY` as the only durable camp authority**: Tests assert scanner camp aggregates persist only through `localStorage["factionos-game-v1"]` and reject new camp, legion, or scanner-specific browser keys.
2. **Use store-level regressions rather than production rewiring**: Existing store, projection, reset, and erasure paths already satisfied the session contract, so the durable change is test coverage.
3. **Treat replay and mock paths as progress-inert boundaries**: Replayed scanner snapshots stay camp-inert, and mock scanner camps can fold in memory without changing persisted projection bytes.

***

## Test Results

| Metric        | Value                              |
| ------------- | ---------------------------------- |
| Focused Tests | 31 passed                          |
| Root Tests    | 3233 passed, 1 skipped             |
| Typecheck     | PASS                               |
| Coverage      | Not emitted by validation commands |

***

## Lessons Learned

1. The existing projection persistence lifecycle already had the right flush, replay, mock, reset, and browser-local erasure seams for camp aggregates.
2. Storage inventory assertions are useful protection against accidentally creating a second local state authority in future camp-facing sessions.

***

## Future Considerations

Items for future sessions:

1. Session 05 should reuse these persistence guarantees when Quest Board camp focus and Banish behavior inspect real issue cards.
2. Session 06 should render battlefield camps from the existing projection aggregate without adding a new game-state authority.
3. Session 07 should preserve the mock and clean-scan boundaries when adding scanner lifecycle and Golden Age states.
4. Session 08 should include these storage and erasure regressions in the final phase validation evidence.

***

## Session Statistics

* **Tasks**: 16 completed
* **Files Created**: 7
* **Files Modified**: 6
* **Tests Added**: 6
* **Blockers**: 0 resolved


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