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# Implementation Summary

**Session ID**: `phase22-session08-erasure-docs-and-validation` **Package**: apps/web **Completed**: 2026-07-05 **Duration**: 1 hour

***

## Overview

Closed Phase 22 by adding the derived game projection storage key to browser-local erasure coverage, proving reset and erasure cleanup in focused tests, reconciling source-backed game-design/privacy docs, and validating the full session with focused and root test evidence.

***

## Deliverables

### Files Created

| File                                                                                         | Purpose                                            | Lines |
| -------------------------------------------------------------------------------------------- | -------------------------------------------------- | ----- |
| `.spec_system/specs/phase22-session08-erasure-docs-and-validation/implementation-notes.md`   | Task evidence, command outputs, and closeout notes | 463   |
| `.spec_system/specs/phase22-session08-erasure-docs-and-validation/code-review.md`            | Code review and repair report                      | 80    |
| `.spec_system/specs/phase22-session08-erasure-docs-and-validation/security-compliance.md`    | Security and GDPR review                           | 86    |
| `.spec_system/specs/phase22-session08-erasure-docs-and-validation/validation.md`             | Validation evidence and final PASS result          | 182   |
| `.spec_system/specs/phase22-session08-erasure-docs-and-validation/IMPLEMENTATION_SUMMARY.md` | Session closeout summary                           | 87    |

### Files Modified

| File                                                          | Changes                                                                                                        |
| ------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------- |
| `apps/web/src/lib/localErasure.ts`                            | Added `GAME_PROJECTION_STORAGE_KEY` to the existing browser settings erasure inventory.                        |
| `apps/web/tests/localErasure.test.ts`                         | Covered projection-key preview counts, raw-value redaction, confirmation removal, and duplicate idempotency.   |
| `apps/web/tests/gameProjectionStore.test.ts`                  | Extended reset coverage to prove fresh-store re-entry starts from seed projection state after storage removal. |
| `apps/web/README_web.md`                                      | Documented browser-local projection erasure and reset behavior without broad trusted-erasure claims.           |
| `docs/privacy-and-security.md`                                | Added browser-local derived projection cleanup wording and preserved no-claim boundaries.                      |
| `docs/game-design/10-technical-design-and-game-projection.md` | Reconciled shipped Phase 22 projection behavior and deferred future game presentation claims.                  |
| `docs/game-design/11-open-questions-and-change-log.md`        | Added source-backed Session 08 closeout/change-log evidence.                                                   |
| `docs/game-design/14-implemented-phases.md`                   | Recorded Phase 22 validation evidence and closeout status.                                                     |
| `.spec_system/state.json`                                     | Marked Session 08 and Phase 22 complete.                                                                       |
| `.spec_system/PRD/PRD.md`                                     | Marked Phase 22 complete in the master PRD.                                                                    |
| `.spec_system/PRD/phase_22/PRD_phase_22.md`                   | Updated Phase 22 progress to 8/8 complete before archival.                                                     |
| `apps/web/package.json`                                       | Bumped package version from 0.1.64 to 0.1.65.                                                                  |
| `package-lock.json`                                           | Reflected the `apps/web` package version bump.                                                                 |

***

## Technical Decisions

1. **Reuse the existing browser settings erasure boundary**: The projection key is browser-local derived storage, so cleanup belongs in the current browser storage inventory rather than a new protocol boundary.
2. **Reuse `GAME_PROJECTION_STORAGE_KEY` directly**: Erasure, persistence, reset, and tests stay attached to one projection storage authority.
3. **Keep trusted unified erasure as a no-claim**: Documentation names the browser-local cleanup while avoiding broader claims about logs, backups, hosted state, or workspace files.

***

## Test Results

| Metric                      | Value                            |
| --------------------------- | -------------------------------- |
| Focused projection tests    | 26 passed                        |
| Replay/local erasure tests  | 16 passed                        |
| Broadened store regressions | 60 passed                        |
| Root suite                  | 3206 passed, 1 skipped, 0 failed |
| Coverage                    | Not run                          |

***

## Lessons Learned

1. Browser-local derived state should be erased through existing storage inventories when it does not create a new product or protocol boundary.
2. Privacy docs need explicit no-claim language when a narrow erasure improvement could otherwise sound broader than the implementation.

***

## Future Considerations

Items for future sessions:

1. Build game presentation phases only on top of the single `gameProjection.ts` state authority.
2. Expand trusted unified erasure only with complete inventory, executable coverage, tests, docs, and validation evidence across every claimed boundary.

***

## Session Statistics

* **Tasks**: 15 completed
* **Files Created**: 5
* **Files Modified**: 13
* **Tests Added**: 3 focused assertions/coverage areas
* **Blockers**: 0 resolved


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