> For the complete documentation index, see [llms.txt](https://faction-os.gitbook.io/faction-os-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://faction-os.gitbook.io/faction-os-docs/.spec_system/archive/sessions/phase22-session07-honesty-regression-tests/implementation_summary.md).

# Implementation Summary

**Session ID**: `phase22-session07-honesty-regression-tests` **Package**: apps/web **Completed**: 2026-07-05 **Duration**: 0.6 hours

***

## Overview

Session 07 added focused projection honesty regression coverage for the `apps/web` game projection boundary. The new tests prove shared replay, reconnect snapshots, mock traffic, and serialized aggregate output cannot mint or persist durable progress counters outside the projection authority.

***

## Deliverables

### Files Created

| File                                                                                      | Purpose                                | Lines |
| ----------------------------------------------------------------------------------------- | -------------------------------------- | ----- |
| `.spec_system/specs/phase22-session07-honesty-regression-tests/spec.md`                   | Session scope and acceptance criteria  | \~304 |
| `.spec_system/specs/phase22-session07-honesty-regression-tests/tasks.md`                  | Task checklist and completion state    | \~62  |
| `.spec_system/specs/phase22-session07-honesty-regression-tests/implementation-notes.md`   | Implementation evidence log            | \~555 |
| `.spec_system/specs/phase22-session07-honesty-regression-tests/code-review.md`            | Code review findings and resolution    | \~69  |
| `.spec_system/specs/phase22-session07-honesty-regression-tests/security-compliance.md`    | Security and GDPR review               | \~76  |
| `.spec_system/specs/phase22-session07-honesty-regression-tests/validation.md`             | Validation report and command evidence | \~182 |
| `.spec_system/specs/phase22-session07-honesty-regression-tests/IMPLEMENTATION_SUMMARY.md` | Session closeout summary               | \~70  |

### Files Modified

| File                                         | Changes                                                                                                             |
| -------------------------------------------- | ------------------------------------------------------------------------------------------------------------------- |
| `apps/web/tests/gameProjection.test.ts`      | Added durable progress snapshot helpers and reducer-level replay, reconnect, and serialization honesty regressions. |
| `apps/web/tests/gameProjectionStore.test.ts` | Added persisted projection fixtures plus shared replay and mock no-persist store regressions.                       |

***

## Technical Decisions

1. **Public replay seam coverage**: Store-level replay tests use `dispatchReplayEntries()` and the store `applyEvent()` path so the guard is proven through the same public seam as replay playback.
2. **Durable progress snapshots**: Tests compare XP, levels, titles, banners, wraith kills, essence, and War Tide counters before and after replay and reconnect paths to catch accidental progress minting.
3. **Mock persistence boundary**: Mock-mode coverage allows the implemented in-memory fold behavior while asserting `factionos-game-v1` stays unchanged.
4. **Aggregate-only serialization**: Serialization assertions exclude replay entries, transient presentation queues, prompts, broad paths, terminal output, file contents, provider payloads, tokens, and secrets.

***

## Test Results

| Metric         | Value                  |
| -------------- | ---------------------- |
| Focused Tests  | 59                     |
| Focused Passed | 59                     |
| Root Tests     | 3207                   |
| Root Passed    | 3206 passed, 1 skipped |
| Coverage       | Not collected          |

***

## Lessons Learned

1. Projection honesty is best guarded with narrow invariant tests that snapshot only durable aggregate counters.
2. The shared replay helper is the right integration seam for no-feedback-loop persistence coverage.
3. Fake sensitive sentinel data is useful for proving aggregate serialization stays bounded without introducing real secrets.

***

## Future Considerations

Items for future sessions:

1. Session 08 should finish local erasure inventory and documentation for `factionos-game-v1`.
2. Later presentation phases should continue reading projection state rather than adding alternate progress authorities.
3. Future projection fields should extend the same replay, mock, reconnect, persistence, and serialization honesty coverage.

***

## Session Statistics

* **Tasks**: 16 completed
* **Files Created**: 7
* **Files Modified**: 2
* **Tests Added**: 4 new tests and 1 extended serialization regression
* **Blockers**: 0 resolved


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