> For the complete documentation index, see [llms.txt](https://faction-os.gitbook.io/faction-os-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://faction-os.gitbook.io/faction-os-docs/.spec_system/archive/sessions/phase22-session06-persistence-lifecycle/implementation_summary.md).

# Implementation Summary

**Session ID**: `phase22-session06-persistence-lifecycle` **Package**: apps/web **Completed**: 2026-07-05 **Duration**: 0.75 hours

***

## Overview

Completed the browser-local persistence lifecycle for the Phase 22 `GameProjection` aggregate. The web store now schedules guarded projection writes only after reducer changes, supports idle and max-latency flushing, flushes on page lifecycle events, exposes a synchronous test flush helper, and clears projection persistence during reset.

***

## Deliverables

### Files Created

| File | Purpose                                   | Lines |
| ---- | ----------------------------------------- | ----- |
| None | This session extended existing app files. | 0     |

### Files Modified

| File                                         | Changes                                                                                                                                                                    |
| -------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `apps/web/src/store/useGameStore.ts`         | Added projection persistence scheduling, guarded write context, timer cleanup, lifecycle flush handlers, test flush export, and reset storage removal.                     |
| `apps/web/tests/gameProjectionStore.test.ts` | Added focused coverage for debounce flush, synchronous flush, max latency, replay and mock write guards, lifecycle flushing, storage failure tolerance, and reset cleanup. |

***

## Technical Decisions

1. **Store-local scheduler**: Kept projection persistence beside the existing replay persistence helpers so scheduling remains close to the event-apply path and avoids a second projection authority.
2. **Guard helper reuse**: Routed persistence eligibility through `shouldPersistGameProjection()` so replay and mock rules stay owned by `gameProjection.ts`.
3. **Idempotent lifecycle listeners**: Installed page lifecycle flush handlers once and proxied them to the latest module flush callback to support tests and hot module reload behavior.

***

## Test Results

| Metric         | Value                              |
| -------------- | ---------------------------------- |
| Focused Tests  | 55                                 |
| Focused Passed | 55                                 |
| Root Tests     | 3203 total, 3202 passed, 1 skipped |
| Typecheck      | PASS                               |
| Biome          | PASS                               |
| Coverage       | Not reported                       |

***

## Lessons Learned

1. Projection persistence tests must explicitly disable mock mode because the default settings keep mock traffic from writing browser storage.
2. Max-latency behavior needs burst coverage that repeatedly resets the idle debounce while preserving a single forced flush window.
3. Reset paths must clear pending timers before removing storage so stale pending projections cannot be written after reset.

***

## Future Considerations

Items for future sessions:

1. Session 07 should add the replay, reconnect, and honesty regression matrix now that guarded local persistence exists.
2. Session 08 should close browser-local erasure inventory coverage and documentation for the persisted projection key.

***

## Session Statistics

* **Tasks**: 18 completed
* **Files Created**: 0
* **Files Modified**: 2 implementation files
* **Tests Added**: 11 focused store tests
* **Blockers**: 0 resolved


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://faction-os.gitbook.io/faction-os-docs/.spec_system/archive/sessions/phase22-session06-persistence-lifecycle/implementation_summary.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
