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# Implementation Summary

**Session ID**: `phase18-session10-quest-actions-and-keyboard-shortcuts` **Package**: `apps/web` **Completed**: 2026-06-10 **Duration**: 1.2 hours

***

## Overview

Implemented the Quest Board action layer in the web cockpit. The panel now supports accept, dismiss, assign-to-idle-hero, bulk dismiss, manual scan triggers, reply focus, and the historical `1`/`2`/`3`/`Alt+X`/`Alt+R` shortcut set. Store-owned pending state, optimistic feedback, and snapshot reconciliation keep pointer and keyboard paths aligned.

***

## Deliverables

### Files Created

| File                                       | Purpose                                                                                                                                 | Lines |
| ------------------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------- | ----- |
| `apps/web/src/lib/questBoardActions.ts`    | Quest Board HTTP client for accept, dismiss, assign, trigger, timeout, and compact error mapping                                        | \~516 |
| `apps/web/tests/questBoardActions.test.ts` | Unit tests for request building, auth headers, response parsing, conflicts, offline failures, malformed responses, and timeout handling | \~207 |

### Files Modified

| File                                                 | Changes                                                                                                       |
| ---------------------------------------------------- | ------------------------------------------------------------------------------------------------------------- |
| `apps/web/src/lib/questBoardModel.ts`                | Added action capability metadata and preserved suggestion and issue IDs for supported actions                 |
| `apps/web/src/lib/questBoard.ts`                     | Exported the action-capable card metadata through normalization                                               |
| `apps/web/src/store/useGameStore.ts`                 | Added action pending state, feedback state, optimistic removals, trigger methods, and snapshot reconciliation |
| `apps/web/src/components/QuestBoard.tsx`             | Rendered action controls, assignment selector, trigger buttons, reply focus target, and feedback banners      |
| `apps/web/src/lib/useKeyboardShortcuts.ts`           | Added Quest Board shortcut routing and help entries for `1`, `2`, `3`, `Alt+X`, and `Alt+R`                   |
| `apps/web/src/components/KeyboardShortcutsModal.tsx` | Added the Quest Board category ordering in the shortcut modal                                                 |
| `apps/web/tests/questBoard.test.ts`                  | Extended normalization coverage for capability metadata and unsupported states                                |
| `apps/web/tests/questBoardStore.test.ts`             | Added store tests for optimistic mutation, rollback, trigger state, and reconciliation                        |
| `apps/web/tests/QuestBoard.test.tsx`                 | Added interaction tests for accept, dismiss, assign, triggers, disabled states, and feedback                  |
| `apps/web/tests/keyboardShortcuts.test.ts`           | Added route and hook tests for the Quest Board shortcuts and typing guards                                    |
| `apps/web/tests/KeyboardShortcutsModal.test.tsx`     | Asserted Quest Board shortcut help rows are surfaced                                                          |

***

## Technical Decisions

1. **Shared action boundary**: route calls and error mapping live in `questBoardActions.ts` so the UI and store do not duplicate transport logic.
2. **Store-owned mutation state**: pointer and keyboard actions use the same store methods, which keeps duplicate-trigger prevention and feedback consistent.
3. **Snapshot reconciliation**: optimistic removals are temporary and are cleared by the next canonical `suggestion_update` snapshot.

***

## Test Results

| Metric   | Value |
| -------- | ----- |
| Tests    | 2657  |
| Passed   | 2656  |
| Coverage | N/A   |

***

## Lessons Learned

1. Keep the Quest Board capabilities explicit so unsupported cards stay visibly inert instead of pretending a route exists.
2. The keyboard path and pointer path should stay routed through the same store entry points to avoid drift.

***

## Future Considerations

Items for future sessions:

1. Complete the validation and documentation handoff for phase 18.
2. Confirm the remaining phase progress records stay aligned after the next session.

***

## Session Statistics

* **Tasks**: 23 completed
* **Files Created**: 2
* **Files Modified**: 11
* **Tests Added**: 6
* **Blockers**: 0 resolved


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