> For the complete documentation index, see [llms.txt](https://faction-os.gitbook.io/faction-os-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://faction-os.gitbook.io/faction-os-docs/.spec_system/archive/phases/phase_24/session_09_validation_and_documentation.md).

# Session 09: Validation And Documentation

**Session ID**: `phase24-session09-validation-and-documentation` **Package**: apps/web **Status**: Not Started **Estimated Tasks**: \~16 **Estimated Duration**: 2-4 hours

***

## Objective

Run the eight section 13A acceptance criteria as the phase exit, close the Fun Laws and privacy audits, and update the stable docs and game-design ledgers so Phase 24 is recorded before the window ends.

***

## Scope

### In Scope (MVP)

* Section 13A acceptance run with recorded evidence: glance, cause, kill-latency (<=5s spawn and clear, ram dies on `build_fix` arrival), silence (10 event-free minutes), honesty (replay/reconnect change no persisted numbers; kills require verification), fatigue (45-minute simulated stream: SFX budgets hold, combos merge, no strobe), reduced-motion parity for criteria 1-5, generated Phase 3 asset implementation evidence, and the Fun Law 1 inspect-through audit.
* Automated proxies where criteria are dogfood self-reports: simulated 45-minute event stream tests for fatigue, latency tests through the real event path for criterion 3.
* Fun Laws quick pass (section 9): no fake fire, no rewarded waste - written into the phase-exit audit.
* Full focused test run, web typecheck, root format check, workflow validation.
* Documentation: update `docs/game-design/14-implemented-phases.md` (design Phase 3 shipped as spec Phase 24) and `docs/game-design/15-phases-yet-to-be-implemented.md` (remove Phase 3, refresh grounding), the section 16 change log, stable battlefield/game docs, generated asset handoff references, and the master PRD progress.
* Phase-exit audit and implementation notes artifacts in the session spec directory, following the Phase 23 Session 08 pattern.

### Out of Scope

* New features, tuning beyond recorded constants, certification language, hosted or trusted-erasure claims.

***

## Prerequisites

* [ ] Sessions 05, 06, 07, and 08 complete (all phase surfaces and generated asset implementation references shipped).

***

## Deliverables

1. Phase-exit audit with all eight criteria and evidence.
2. Updated game-design ledgers, change log, stable docs, master PRD, and state tracking.
3. Generated asset implementation evidence for the Phase 3 live-enemy, strike-vocabulary, and reduced-motion sheets.
4. Passing focused tests, typecheck, and format gates.

***

## Success Criteria

* [ ] All eight section 13A criteria pass or have recorded, source-backed evidence.
* [ ] `docs/game-design/14` and `15` reflect Phase 24 completion in the same window.
* [ ] No overclaim: boundaries preserved in all updated docs.
* [ ] Focused tests, web typecheck, and format check pass.


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